using Content.Shared.Weapons.Ranged; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Hitscan.Components; /// /// This component is used to indicate an entity is shootable from a hitscan weapon. /// This is placed on the laser entity being shot, not the gun itself. /// [RegisterComponent, NetworkedComponent] public sealed partial class HitscanAmmoComponent : Component, IShootable;