using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted; /// /// This component is used for the Hemophilia Trait, it reduces the passive bleed stack reduction amount so entities with it bleed for longer. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class HemophiliaComponent : Component { /// /// What multiplier should be applied to the BleedReduction when an entity bleeds? /// [DataField, AutoNetworkedField] public float HemophiliaBleedReductionMultiplier = 0.33f; }