using Robust.Shared.Serialization;
namespace Content.Shared.Tabletop.Events
{
///
/// An event ot tell the server that we have stopped playing this tabletop game.
///
[Serializable, NetSerializable]
public sealed class TabletopStopPlayingEvent : EntityEventArgs
{
///
/// The entity UID of the table associated with this tabletop game.
///
public NetEntity TableUid;
public TabletopStopPlayingEvent(NetEntity tableUid)
{
TableUid = tableUid;
}
}
}