using Robust.Shared.Serialization; namespace Content.Shared.Tabletop.Events { /// /// An event ot tell the server that we have stopped playing this tabletop game. /// [Serializable, NetSerializable] public sealed class TabletopStopPlayingEvent : EntityEventArgs { /// /// The entity UID of the table associated with this tabletop game. /// public NetEntity TableUid; public TabletopStopPlayingEvent(NetEntity tableUid) { TableUid = tableUid; } } }