using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class EmergencyShuttleConsoleComponent : Component
{
// TODO: Okay doing it by string is kinda suss but also ID card tracking doesn't seem to be robust enough
///
/// ID cards that have been used to authorize an early launch.
///
[ViewVariables(VVAccess.ReadWrite), DataField("authorized")]
public HashSet AuthorizedEntities = new();
[ViewVariables(VVAccess.ReadWrite), DataField("authorizationsRequired")]
public int AuthorizationsRequired = 3;
}