using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Salvage.Fulton;
///
/// Marks an entity as pending being fultoned.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
public sealed partial class FultonedComponent : Component
{
///
/// Effect entity to delete upon removing the component. Only matters clientside.
///
[ViewVariables, DataField("effect"), AutoNetworkedField]
public EntityUid Effect { get; set; }
[ViewVariables(VVAccess.ReadWrite), DataField("beacon")]
public EntityUid? Beacon;
[ViewVariables(VVAccess.ReadWrite), DataField("fultonDuration"), AutoNetworkedField]
public TimeSpan FultonDuration = TimeSpan.FromSeconds(45);
///
/// When the fulton is travelling to the beacon.
///
[ViewVariables(VVAccess.ReadWrite), DataField("nextFulton", customTypeSerializer:typeof(TimeOffsetSerializer)), AutoNetworkedField]
[AutoPausedField]
public TimeSpan NextFulton;
[ViewVariables(VVAccess.ReadWrite), DataField("sound"), AutoNetworkedField]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Items/Mining/fultext_launch.ogg");
// Mainly for admemes.
///
/// Can the fulton be removed.
///
[ViewVariables(VVAccess.ReadWrite), DataField("removeable")]
public bool Removeable = true;
}