using Content.Shared.Antag;
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Revolutionary.Components;
///
/// Used for marking regular revs as well as storing icon prototypes so you can see fellow revs.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class RevolutionaryComponent : Component
{
///
/// The status icon prototype displayed for revolutionaries
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId StatusIcon { get; set; } = "RevolutionaryFaction";
///
/// Sound that plays when you are chosen as Rev. (Placeholder until I find something cool I guess)
///
[DataField]
public SoundSpecifier RevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/headrev_start.ogg");
public override bool SessionSpecific => true;
}