using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.RetractableItemAction;
///
/// Component used as a marker for items summoned by the RetractableItemAction system.
/// Used for keeping track of items summoned by said action.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(RetractableItemActionSystem))]
public sealed partial class ActionRetractableItemComponent : Component
{
///
/// The action that marked this item.
///
[DataField, AutoNetworkedField]
public EntityUid? SummoningAction;
}