using Robust.Shared.GameStates; namespace Content.Shared.Paper; /// /// An entity with this component cannot write on paper. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class BlockWritingComponent : Component { /// /// What message is displayed when the entity fails to write? /// [DataField] [AutoNetworkedField] public LocId FailWriteMessage = "paper-component-illiterate"; }