using Robust.Shared.GameStates;
namespace Content.Shared.PDA.Ringer;
///
/// Opens the store UI when the ringstone is set to the secret code.
/// Traitors are told the code when greeted.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRingerSystem))]
public sealed partial class RingerUplinkComponent : Component
{
///
/// Notes to set ringtone to in order to lock or unlock the uplink.
/// Set via GenerateUplinkCodeEvent.
///
[DataField]
public Note[]? Code;
///
/// Whether to show the toggle uplink button in PDA settings.
///
[DataField]
public bool Unlocked;
}