using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Nutrition.Components;
///
/// Attempts to metamorphose a modular food when a new ingredient is added.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFoodSequenceSystem))]
public sealed partial class FoodMetamorphableByAddingComponent : Component
{
///
/// if true, the metamorphosis will only be attempted when the sequence ends, not when each element is added.
///
[DataField]
public bool OnlyFinal = true;
}