using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Medical.Stethoscope.Components;
///
/// Adds a verb and action that allows the user to listen to the entity's breathing.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class StethoscopeComponent : Component
{
///
/// Time between each use of the stethoscope.
///
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(1.75);
///
/// Last damage that was measured. Used to indicate if breathing is improving or getting worse.
///
[DataField]
public FixedPoint2? LastMeasuredDamage;
[DataField]
public EntProtoId Action = "ActionStethoscope";
[DataField]
public EntityUid? ActionEntity;
}