using Content.Shared.Containers.ItemSlots;
using Content.Shared.Labels.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Labels.Components;
///
/// This component allows you to attach and remove a piece of paper to an entity.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(LabelSystem))]
public sealed partial class PaperLabelComponent : Component
{
///
/// The slot where the label is stored.
///
[DataField]
public ItemSlot LabelSlot = new();
}