using Robust.Shared.Containers; using Robust.Shared.GameStates; namespace Content.Shared.Implants.Components; /// /// Added to an entity via the on implant /// Used in instances where mob info needs to be passed to the implant such as MobState triggers /// [RegisterComponent, NetworkedComponent] public sealed partial class ImplantedComponent : Component { [ViewVariables(VVAccess.ReadOnly)] public Container ImplantContainer = default!; }