namespace Content.Shared.Eye.Blinding.Components; /// /// For welding masks, sunglasses, etc. /// [RegisterComponent] public sealed partial class EyeProtectionComponent : Component { /// /// How many seconds to subtract from the status effect. If it's greater than the source /// of blindness, do not blind. /// [DataField("protectionTime")] public TimeSpan ProtectionTime = TimeSpan.FromSeconds(10); }