namespace Content.Shared.Eye.Blinding.Components;
///
/// For welding masks, sunglasses, etc.
///
[RegisterComponent]
public sealed partial class EyeProtectionComponent : Component
{
///
/// How many seconds to subtract from the status effect. If it's greater than the source
/// of blindness, do not blind.
///
[DataField("protectionTime")]
public TimeSpan ProtectionTime = TimeSpan.FromSeconds(10);
}