using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.StatusEffectNew;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
///
/// Applies a given movement speed modifier status effect to this entity.
/// Duration is modified by scale.
///
///
public sealed partial class MovementSpeedModifierEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly StatusEffectsSystem _status = default!;
[Dependency] private readonly MovementModStatusSystem _movementModStatus = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var proto = args.Effect.EffectProto;
var sprintMod = args.Effect.SprintSpeedModifier;
var walkMod = args.Effect.WalkSpeedModifier;
switch (args.Effect.Type)
{
case StatusEffectMetabolismType.Update:
_movementModStatus.TryUpdateMovementSpeedModDuration(
entity,
proto,
args.Effect.Time * args.Scale,
sprintMod,
walkMod);
break;
case StatusEffectMetabolismType.Add:
if (args.Effect.Time != null)
{
_movementModStatus.TryAddMovementSpeedModDuration(
entity,
proto,
args.Effect.Time.Value * args.Scale,
sprintMod,
walkMod);
}
else
{
_movementModStatus.TryUpdateMovementSpeedModDuration(
entity,
proto,
args.Effect.Time * args.Scale,
sprintMod,
walkMod);
}
break;
case StatusEffectMetabolismType.Remove:
_status.TryRemoveTime(entity, args.Effect.EffectProto, args.Effect.Time * args.Scale);
break;
case StatusEffectMetabolismType.Set:
_status.TrySetStatusEffectDuration(entity, proto, args.Effect.Time * args.Scale);
break;
}
}
}
///
public sealed partial class MovementSpeedModifier : BaseStatusEntityEffect
{
///
/// How much the entities' walk speed is multiplied by.
///
[DataField]
public float WalkSpeedModifier = 1f;
///
/// How much the entities' run speed is multiplied by.
///
[DataField]
public float SprintSpeedModifier = 1f;
///
/// Movement speed modifier prototype we're adding. Adding in case we ever want more than one prototype that boosts speed.
///
[DataField]
public EntProtoId EffectProto = MovementModStatusSystem.ReagentSpeed;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Time == null
? null // Not gonna make a whole new looc for something that shouldn't ever exist.
: Loc.GetString("entity-effect-guidebook-movespeed-modifier",
("chance", Probability),
("sprintspeed", SprintSpeedModifier),
("time", Time.Value.TotalSeconds));
}