using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Solution;
// TODO: This should be removed and changed to an "AbsorbentSolutionComponent"
///
/// Creates a reagent in a specified solution owned by this entity.
/// Quantity is modified by scale.
///
///
public sealed class AddReagentToSolutionEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var solution = args.Effect.Solution;
var reagent = args.Effect.Reagent;
if (!_solutionContainer.TryGetSolution((entity, entity), solution, out var solutionContainer))
return;
_solutionContainer.TryAddReagent(solutionContainer.Value, reagent, args.Scale * args.Effect.StrengthModifier);
}
}
///
public sealed partial class AddReagentToSolution : EntityEffectBase
{
///
/// Prototype of the reagent we're adding.
///
[DataField(required: true)]
public ProtoId Reagent;
///
/// Solution we're looking for
///
[DataField(required: true)]
public string? Solution = "reagents";
///
/// A modifier for how much reagent we're creating.
///
[DataField]
public float StrengthModifier = 1.0f;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return prototype.Resolve(Reagent, out ReagentPrototype? proto)
? Loc.GetString("entity-effect-guidebook-add-to-solution-reaction",
("chance", Probability),
("reagent", proto.LocalizedName))
: null;
}
}