using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
///
/// Handles restoral of seeds on a plant.
///
public sealed partial class PlantRestoreSeeds : EntityEffectBase
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("entity-effect-guidebook-plant-seeds-add", ("chance", Probability));
}