using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects.Botany.PlantAttributes; /// /// Handles restoral of seeds on a plant. /// public sealed partial class PlantRestoreSeeds : EntityEffectBase { public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-plant-seeds-add", ("chance", Probability)); }