namespace Content.Shared.EntityEffects.Effects.Body;
///
/// See serverside system.
///
///
public sealed partial class Oxygenate : EntityEffectBase
{
///
/// Factor of oxygenation per metabolized quantity. Lungs metabolize at about 50u per tick so we need an equal multiplier to cancel that out!
///
[DataField]
public float Factor = 1f;
}