using Content.Shared.Atmos;
using Content.Shared.Body.Components;
namespace Content.Shared.EntityEffects.Effects.Body;
///
/// Adjust the amount of Moles stored in this set of lungs based on a given dictionary of gasses and ratios.
/// The amount of gas adjusted is modified by scale.
///
///
public sealed partial class ModifyLungGasEntityEffectSystem : EntityEffectSystem
{
// TODO: This shouldn't be an entity effect, gasses should just metabolize and make a byproduct by default...
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var amount = args.Scale;
foreach (var (gas, ratio) in args.Effect.Ratios)
{
var quantity = ratio * amount / Atmospherics.BreathMolesToReagentMultiplier;
if (quantity < 0)
quantity = Math.Max(quantity, -entity.Comp.Air[(int) gas]);
entity.Comp.Air.AdjustMoles(gas, quantity);
}
}
}
///
public sealed partial class ModifyLungGas : EntityEffectBase
{
[DataField(required: true)]
public Dictionary Ratios = default!;
}