using Robust.Shared.GameStates; namespace Content.Shared.Clothing.Components; /// /// Handles the changes to ClothingComponent.EquippedPrefix when toggled. /// [RegisterComponent, NetworkedComponent] public sealed partial class ToggleClothingPrefixComponent : Component { /// /// Clothing's EquippedPrefix when activated. /// [DataField] public string? PrefixOn = "on"; /// /// Clothing's EquippedPrefix when deactivated. /// [DataField] public string? PrefixOff; }