using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.Components;
///
/// Handles the changes to ClothingComponent.EquippedPrefix when toggled.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ToggleClothingPrefixComponent : Component
{
///
/// Clothing's EquippedPrefix when activated.
///
[DataField]
public string? PrefixOn = "on";
///
/// Clothing's EquippedPrefix when deactivated.
///
[DataField]
public string? PrefixOff;
}