using Robust.Shared.GameStates;
namespace Content.Shared.Armable;
///
/// Makes an item armable, needs ItemToggleComponent to work.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(ArmableSystem))]
public sealed partial class ArmableComponent : Component
{
///
/// Does it show its status on examination?
///
[DataField, AutoNetworkedField]
public bool ShowStatusOnExamination = true;
///
/// Does it change appearance when activated?
///
[DataField, AutoNetworkedField]
public bool ChangeAppearance = true;
///
/// Text to show on examination when the entity is armed.
///
[DataField]
public LocId? ExamineTextArmed = "armable-examine-armed";
///
/// Text to show on examination when the entity is not armed
///
[DataField]
public LocId? ExamineTextNotArmed ="armable-examine-not-armed";
}