using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions;
///
/// Works in tandem with by granting those actions to the equipper entity.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(ActionGrantSystem))]
public sealed partial class ItemActionGrantComponent : Component
{
[DataField(required: true), AutoNetworkedField, AlwaysPushInheritance]
public List Actions = new();
///
/// Actions will only be available if the item is in the clothing slot.
///
[DataField, AutoNetworkedField]
public bool ActiveIfWorn;
}