using Robust.Shared.Prototypes;
namespace Content.Server._Offbrand.VariationPass;
///
/// A bodge component to spawn the given entities near the lathe of the given prototype in lieu of mapping effort
///
[RegisterComponent]
public sealed partial class SupplyNearLatheVariationPassComponent : Component
{
///
/// The prototype of the lathe to look for
///
[DataField(required: true)]
public EntProtoId LathePrototype;
///
/// The entity to spawn on said lathe
///
[DataField(required: true)]
public EntProtoId EntityToSpawn;
}