using Robust.Shared.Prototypes; namespace Content.Server._Offbrand.VariationPass; /// /// A bodge component to spawn the given entities near the lathe of the given prototype in lieu of mapping effort /// [RegisterComponent] public sealed partial class SupplyNearLatheVariationPassComponent : Component { /// /// The prototype of the lathe to look for /// [DataField(required: true)] public EntProtoId LathePrototype; /// /// The entity to spawn on said lathe /// [DataField(required: true)] public EntProtoId EntityToSpawn; }