using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Construction;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Construction.Conditions;
///
/// Requires that a certain solution has a minimum amount of a reagent to proceed.
///
[DataDefinition]
public sealed partial class MinSolution : IGraphCondition
{
///
/// The solution that needs to have the reagent.
///
[DataField(required: true)]
public string Solution = string.Empty;
///
/// The reagent that needs to be present.
///
[DataField(required: true)]
public ReagentId Reagent = new();
///
/// How much of the reagent must be present.
///
[DataField]
public FixedPoint2 Quantity = 1;
public bool Condition(EntityUid uid, IEntityManager entMan)
{
var containerSys = entMan.System();
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
return false;
solution.TryGetReagentQuantity(Reagent, out var quantity);
return quantity >= Quantity;
}
public bool DoExamine(ExaminedEvent args)
{
var entMan = IoCManager.Resolve();
var uid = args.Examined;
var containerSys = entMan.System();
if (!containerSys.TryGetSolution(uid, Solution, out _, out var solution))
return false;
solution.TryGetReagentQuantity(Reagent, out var quantity);
// already has enough so dont show examine
if (quantity >= Quantity)
return false;
args.PushMarkup(Loc.GetString("construction-examine-condition-min-solution",
("quantity", Quantity - quantity), ("reagent", Name())) + "\n");
return true;
}
public IEnumerable GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = "construction-guide-condition-min-solution",
Arguments = new (string, object)[]
{
("quantity", Quantity),
("reagent", Name())
}
};
}
private string Name()
{
var protoMan = IoCManager.Resolve();
var proto = protoMan.Index(Reagent.Prototype);
return proto.LocalizedName;
}
}