using Content.Server.Administration.Components; using Content.Shared.Weapons.Ranged.Events; namespace Content.Server.Administration.Systems; public sealed class AdminGunSystem : EntitySystem { public override void Initialize() { SubscribeLocalEvent(OnGunRefreshModifiers); } private void OnGunRefreshModifiers(Entity ent, ref GunRefreshModifiersEvent args) { args.FireRate = 15; } }