using Robust.Client.GameObjects; using Content.Shared.Speech.Components; using Robust.Client.UserInterface; namespace Content.Client.Weapons.Melee.UI; /// /// Initializes a and updates it when new server messages are received. /// public sealed class MeleeSpeechBoundUserInterface : BoundUserInterface { [ViewVariables] private MeleeSpeechWindow? _window; public MeleeSpeechBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = this.CreateWindow(); _window.OnBattlecryEntered += OnBattlecryChanged; } private void OnBattlecryChanged(string newBattlecry) { SendMessage(new MeleeSpeechBattlecryChangedMessage(newBattlecry)); } /// /// Update the UI state based on server-sent info /// /// protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (_window == null || state is not MeleeSpeechBoundUserInterfaceState cast) return; _window.SetCurrentBattlecry(cast.CurrentBattlecry); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _window?.Dispose(); } }