#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class ContainerNotEmpty : IGraphCondition { [DataField("container")] public string Container { get; private set; } = string.Empty; [DataField("text")] public string Text { get; private set; } = string.Empty; public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return false; return container.ContainedEntities.Count != 0; } public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange) { if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return false; if (container.ContainedEntities.Count != 0) return false; message.AddMarkup(Text); return true; } } }