using SS14.Shared.GameObjects; using SS14.Shared.Serialization; namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile { public class BallisticBulletComponent : Component { public override string Name => "BallisticBullet"; private BallisticCaliber _caliber; private string _projectileType; private bool _spent; public string ProjectileType => _projectileType; public BallisticCaliber Caliber => _caliber; public bool Spent { get => _spent; set => _spent = value; } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified); serializer.DataField(ref _projectileType, "projectile", null); serializer.DataField(ref _spent, "spent", false); } } }