using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.Interfaces.GameObjects { // HYPER SIMPLE HANDS API CLIENT SIDE. // To allow for showing the HUD, mostly. public interface IHandsComponent { IEntity GetEntity(string index); string ActiveIndex { get; } IEntity ActiveHand { get; } void SendChangeHand(string index); void AttackByInHand(string index); void UseActiveHand(); } }