#nullable enable using System; using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.GameObjects.Components.Atmos.Piping { /// /// Sets the state of the sprite based on what shape of pipe it is. /// [UsedImplicitly] [DataDefinition] public class PipeVisualizer : AppearanceVisualizer, ISerializationHooks { [DataField("rsi")] private string _rsiString = "Constructible/Atmos/pipe.rsi"; private RSI? _pipeRSI; void ISerializationHooks.AfterDeserialization() { var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString; var resourceCache = IoCManager.Resolve(); if (resourceCache.TryGetResource(rsiPath, out RSIResource? rsi)) { _pipeRSI = rsi.RSI; } } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out var sprite)) return; sprite.LayerMapReserveBlank(Layer.PipeBase); var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase); if (_pipeRSI != null) sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI); sprite.LayerSetVisible(pipeBaseLayer, true); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out var sprite)) return; if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return; var pipeBase = sprite.LayerMapGet(Layer.PipeBase); var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState); sprite.LayerSetState(pipeBase, pipeBaseStateId); } private string GetPipeBaseStateId(PipeVisualState pipeVisualState) { var stateId = "pipe"; stateId += pipeVisualState.PipeShape.ToString(); return stateId; } private enum Layer : byte { PipeBase, } } }