namespace Content.Shared.Atmos.Components;
// Unfortunately can't be friends yet due to magboots.
[RegisterComponent]
public sealed partial class MovedByPressureComponent : Component
{
public const float MoveForcePushRatio = 1f;
public const float MoveForceForcePushRatio = 1f;
public const float ProbabilityOffset = 25f;
public const float ProbabilityBasePercent = 10f;
public const float ThrowForce = 100f;
///
/// Accumulates time when yeeted by high pressure deltas.
///
[DataField]
public float Accumulator;
[DataField]
public bool Enabled { get; set; } = true;
[DataField]
public float PressureResistance { get; set; } = 1f;
[DataField]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
///
/// Used to remember which fixtures we have to remove the table mask from and give it back accordingly
///
[DataField]
public HashSet TableLayerRemoved = new();
}