using Content.Shared.Robotics; using Robust.Client.GameObjects; using Robust.Client.UserInterface; namespace Content.Client.Robotics.UI; public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface { [ViewVariables] public RoboticsConsoleWindow _window = default!; public RoboticsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = this.CreateWindow(); _window.SetEntity(Owner); _window.OnDisablePressed += address => { SendMessage(new RoboticsConsoleDisableMessage(address)); }; _window.OnDestroyPressed += address => { SendMessage(new RoboticsConsoleDestroyMessage(address)); }; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not RoboticsConsoleState cast) return; _window.UpdateState(cast); } }