using Content.Shared.Ninja.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Ninja.Components;
///
/// Component for the Space Ninja's unique Spider Charge.
/// Only this component detonating can trigger the ninja's objective.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSpiderChargeSystem))]
public sealed partial class SpiderChargeComponent : Component
{
///
/// Range for planting within the target area.
///
[DataField]
public float Range = 10f;
///
/// The ninja that planted this charge.
///
[DataField]
public EntityUid? Planter;
///
/// The trigger that will mark the objective as successful.
///
[DataField]
public string TriggerKey = "timer";
}