using Content.Shared.Containers.ItemSlots; using Content.Shared.Labels.EntitySystems; using Robust.Shared.GameStates; namespace Content.Shared.Labels.Components; /// /// This component allows you to attach and remove a piece of paper to an entity. /// [RegisterComponent, NetworkedComponent] [Access(typeof(LabelSystem))] public sealed partial class PaperLabelComponent : Component { /// /// The slot where the label is stored. /// [DataField] public ItemSlot LabelSlot = new(); }