using Robust.Shared.Animations;
using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
[RegisterComponent]
[NetworkedComponent]
public sealed partial class OrbitVisualsComponent : Component
{
///
/// How long should the orbit animation last in seconds, before being randomized?
///
public float OrbitLength = 2.0f;
///
/// How far away from the entity should the orbit be, before being randomized?
///
public float OrbitDistance = 1.0f;
///
/// How long should the orbit stop animation last in seconds?
///
public float OrbitStopLength = 1.0f;
}