using Content.Shared.Popups;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Restores durability on this artifact
///
///
public sealed partial class ArtifactDurabilityRestoreEntityEffectsSystem : EntityEffectSystem
{
[Dependency] private readonly SharedXenoArtifactSystem _xenoArtifact = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var durability = args.Effect.RestoredDurability;
foreach (var node in _xenoArtifact.GetActiveNodes(entity))
{
_xenoArtifact.AdjustNodeDurability(node.Owner, durability);
}
}
}
///
/// Unlocks a node on this artifact. Only works this effect hasn't been applied before.
///
///
public sealed partial class ArtifactUnlockEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedXenoArtifactSystem _xenoArtifact = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
if (EnsureComp(entity, out var unlocking))
{
if (unlocking.ArtifexiumApplied)
return;
_popup.PopupEntity(Loc.GetString("artifact-activation-artifexium"), entity, PopupType.Medium);
}
else
{
_xenoArtifact.TriggerXenoArtifact(entity, null, force: true);
}
_xenoArtifact.SetArtifexiumApplied((entity, unlocking), true);
}
}
///
public sealed partial class ArtifactDurabilityRestore : EntityEffectBase
{
///
/// Amount of durability that will be restored per effect interaction.
///
[DataField]
public int RestoredDurability = 1;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("entity-effect-guidebook-artifact-durability-restore", ("restored", RestoredDurability));
}
///
public sealed partial class ArtifactUnlock : EntityEffectBase
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("entity-effect-guidebook-artifact-unlock", ("chance", Probability));
}