using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.StationEvents.Components;
///
/// Defines basic data for a station event
///
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class StationEventComponent : Component
{
public const float WeightVeryLow = 0.0f;
public const float WeightLow = 5.0f;
public const float WeightNormal = 10.0f;
public const float WeightHigh = 15.0f;
public const float WeightVeryHigh = 20.0f;
[DataField]
public float Weight = WeightNormal;
[DataField]
public string? StartAnnouncement;
[DataField]
public string? EndAnnouncement;
[DataField]
public Color StartAnnouncementColor = Color.Gold;
[DataField]
public Color EndAnnouncementColor = Color.Gold;
[DataField]
public SoundSpecifier? StartAudio;
[DataField]
public SoundSpecifier? EndAudio;
///
/// In minutes, when is the first round time this event can start
///
[DataField]
public int EarliestStart = 5;
///
/// In minutes, the amount of time before the same event can occur again
///
[DataField]
public int ReoccurrenceDelay = 30;
///
/// How long the event lasts.
///
[DataField]
public TimeSpan? Duration = TimeSpan.FromSeconds(1);
///
/// The max amount of time the event lasts.
///
[DataField]
public TimeSpan? MaxDuration;
///
/// How many players need to be present on station for the event to run
///
///
/// To avoid running deadly events with low-pop
///
[DataField]
public int MinimumPlayers;
///
/// How many times this even can occur in a single round
///
[DataField]
public int? MaxOccurrences;
///
/// When the station event ends.
///
[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan? EndTime;
///
/// If false, the event won't trigger during ongoing evacuation.
///
[DataField]
public bool OccursDuringRoundEnd = true;
}