using System.Threading;
namespace Content.Server.Resist;
[RegisterComponent]
[Access(typeof(ResistLockerSystem))]
public sealed partial class ResistLockerComponent : Component
{
///
/// How long will this locker take to kick open, defaults to 2 minutes
///
[DataField("resistTime")]
public float ResistTime = 120f;
///
/// For quick exit if the player attempts to move while already resisting
///
[ViewVariables]
public bool IsResisting = false;
}