using System.Threading; namespace Content.Server.Resist; [RegisterComponent] [Access(typeof(ResistLockerSystem))] public sealed partial class ResistLockerComponent : Component { /// /// How long will this locker take to kick open, defaults to 2 minutes /// [DataField("resistTime")] public float ResistTime = 120f; /// /// For quick exit if the player attempts to move while already resisting /// [ViewVariables] public bool IsResisting = false; }