using Content.Server.Objectives.Systems;
using Content.Shared.Ninja.Systems;
namespace Content.Server.Objectives.Components;
///
/// Objective condition that requires the player to be a ninja and have stolen at least a random number of technologies.
/// Requires to function.
///
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))]
public sealed partial class StealResearchConditionComponent : Component
{
[DataField("downloadedNodes"), ViewVariables(VVAccess.ReadWrite)]
public HashSet DownloadedNodes = new();
}