using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Systems;
using Content.Shared.Whitelist;
namespace Content.Server.Objectives.Components;
///
/// Requires that the player is a ninja and blew up their spider charge at its target location.
///
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
public sealed partial class SpiderChargeConditionComponent : Component
{
///
/// Warp point that the spider charge has to target
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? Target;
///
/// Tags that should be used to exclude Warp Points
/// from the list of valid bombing targets
///
[DataField]
public EntityWhitelist? Blacklist;
}