using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that the dragon open and fully charge a certain number of rifts.
/// Depends on to function.
///
[RegisterComponent, Access(typeof(CarpRiftsConditionSystem))]
public sealed partial class CarpRiftsConditionComponent : Component
{
///
/// The number of rifts currently charged.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int RiftsCharged;
}