using Content.Shared.NPC.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.NPC.Components;
///
/// This is used for tracking entities stored in .
///
[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class FactionExceptionTrackerComponent : Component
{
///
/// Entities with that are tracking this entity.
///
[DataField]
public HashSet Entities = new();
}