using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
public sealed partial class MakeSentient : EntityEffectBase
{
///
/// Description for the ghost role created by this effect.
///
[DataField]
public LocId RoleDescription = "ghost-role-information-cognizine-description";
///
/// Whether we give the target the ability to speak coherently.
///
[DataField]
public bool AllowSpeech = true;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-make-sentient", ("chance", Probability));
}