using Content.Shared.Inventory; using Robust.Shared.GameStates; namespace Content.Shared.Access.Components; /// /// This component allows you to see whether an access reader's settings have been modified. /// [RegisterComponent, NetworkedComponent] public sealed partial class ShowAccessReaderSettingsComponent : Component, IClothingSlots { /// /// Determines from which equipment slots this entity can provide its benefits. /// public SlotFlags Slots { get; set; } = ~SlotFlags.POCKET; }