using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Flash.Components { /// /// Upon being triggered will flash in an area around it. /// [RegisterComponent] internal sealed class FlashOnTriggerComponent : Component { public override string Name => "FlashOnTrigger"; [DataField("range")] internal float Range = 1.0f; [DataField("duration")] internal float Duration = 8.0f; internal bool Flashed; } }