using System;
using Content.Server.Explosion.Components;
using Content.Server.Flash.Components;
using Content.Shared.Acts;
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Explosion
{
///
/// Raised whenever something is Triggered on the entity.
///
public class TriggerEvent : HandledEntityEventArgs
{
public IEntity Triggered { get; }
public IEntity? User { get; }
public TriggerEvent(IEntity triggered, IEntity? user = null)
{
Triggered = triggered;
User = user;
}
}
[UsedImplicitly]
public sealed class TriggerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(HandleCollide);
SubscribeLocalEvent(HandleDeleteTrigger);
SubscribeLocalEvent(HandleSoundTrigger);
SubscribeLocalEvent(HandleExplodeTrigger);
SubscribeLocalEvent(HandleFlashTrigger);
SubscribeLocalEvent(HandleDestruction);
}
#region Explosions
private void HandleDestruction(EntityUid uid, ExplosiveComponent component, DestructionEventArgs args)
{
Explode(uid, component);
}
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
Explode(uid, explosiveComponent);
}
// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
public void Explode(EntityUid uid, ExplosiveComponent component)
{
if (component.Exploding)
{
return;
}
component.Exploding = true;
component.Owner.SpawnExplosion(component.DevastationRange, component.HeavyImpactRange, component.LightImpactRange, component.FlashRange);
EntityManager.QueueDeleteEntity(uid);
}
#endregion
#region Flash
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
if (component.Flashed) return;
FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
component.Flashed = true;
}
#endregion
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
{
if (component.Sound == null) return;
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), AudioHelpers.WithVariation(0.01f));
}
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
}
private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
{
Trigger(component.Owner);
}
public void Trigger(IEntity trigger, IEntity? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger.Uid, triggerEvent);
}
public void HandleTimerTrigger(TimeSpan delay, IEntity triggered, IEntity? user = null)
{
if (delay.TotalSeconds <= 0)
{
Trigger(triggered, user);
return;
}
Timer.Spawn(delay, () =>
{
Trigger(triggered, user);
});
}
}
}