using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Explosion.Components { /// /// Specifies an explosion range should this entity be exploded. /// [RegisterComponent] public class ExplosiveComponent : Component { public override string Name => "Explosive"; [DataField("devastationRange")] public int DevastationRange; [DataField("heavyImpactRange")] public int HeavyImpactRange; [DataField("lightImpactRange")] public int LightImpactRange; [DataField("flashRange")] public int FlashRange; public bool Exploding { get; set; } = false; } }