using Content.Server.Light.EntitySystems;
using Content.Shared.Light.Component;
using Content.Shared.Sound;
namespace Content.Server.Light.Components
{
///
/// Component that represents a powered handheld light source which can be toggled on and off.
///
[RegisterComponent]
[Friend(typeof(HandheldLightSystem))]
public sealed class HandheldLightComponent : SharedHandheldLightComponent
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = .8f;
///
/// Status of light, whether or not it is emitting light.
///
[ViewVariables]
public bool Activated { get; set; }
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
///
/// Client-side ItemStatus level
///
public byte? LastLevel;
}
}