using Content.Server.Light.EntitySystems; using Content.Shared.Light.Component; using Content.Shared.Sound; namespace Content.Server.Light.Components { /// /// Component that represents a powered handheld light source which can be toggled on and off. /// [RegisterComponent] [Friend(typeof(HandheldLightSystem))] public sealed class HandheldLightComponent : SharedHandheldLightComponent { [ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = .8f; /// /// Status of light, whether or not it is emitting light. /// [ViewVariables] public bool Activated { get; set; } [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg"); /// /// Client-side ItemStatus level /// public byte? LastLevel; } }