using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Placement
{
///
/// Helper function for spawning more complex multi-entity structures
///
public static class SpawnHelpers
{
///
/// Spawns a spotlight ground turret that will track any living entities in range.
///
///
///
public static void SpawnLightTurret(IMapGrid grid, Vector2 localPosition)
{
var entMan = IoCManager.Resolve();
var tBase = entMan.SpawnEntity("TurretBase");
tBase.GetComponent().GridPosition = new GridCoordinates(localPosition, grid);
var tTop = entMan.SpawnEntity("TurretTopLight");
var topTransform = tTop.GetComponent();
topTransform.GridPosition = new GridCoordinates(localPosition, grid);
topTransform.AttachParent(tBase);
}
}
}