using Content.Shared.MachineLinking; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; namespace Content.Client.MachineLinking.UI { public class SignalPortSelectorBoundUserInterface : BoundUserInterface { private SignalPortSelectorMenu? _menu; public SignalPortSelectorBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = new SignalPortSelectorMenu(this); _menu.OnClose += Close; _menu.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); switch (state) { case SignalPortsState data: _menu?.UpdateState(data); break; } } public void OnPortSelected(string port) { SendMessage(new SignalPortSelected(port)); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu?.Dispose(); } } }